| #Id | Name | Description | ||
|---|---|---|---|---|
| Physics | ||||
| 1 | Warp 1 drive | The warp 1 drive allows ships to drive with a speed of 1 lightyear per turn. | ||
| 2 | Warp 2 drive | The warp 2 drive allows ships to drive with a speed of 2 lightyear per turn. | ||
| 3 | Warp 3 drive | The warp 3 drive allows ships to drive with a speed of 3 lightyear per turn. | ||
| 4 | Warp 4 drive | The warp 4 drive allows ships to drive with a speed of 4 lightyear per turn. | ||
| Military | ||||
| 5 | Laser | A laser is a highly focussed lightbeam that can be used as a weapon. | ||
| 6 | Laser cannon | The laser cannon is an improved laser with higher energy and range. | ||
| Biology | ||||
| 10 | Terraform I | Terraform I improves the fertility and the possible population density by a factor of 10%. | ||
| 11 | Terraform II | Terraform II improves the fertility and the possible population density by a factor of 20%. | ||
| 12 | Terraform III | Terraform III improves the fertility and the possible population density by a factor of 25%. | ||
| 13 | Terraform IV | Terraform IV improves the fertility and the possible population density by a factor of 30%. | ||
| Physics | ||||
| 18 | Frigate | The frigate can be used as transporter, as colonyship or as warship. | ||
| Economy | ||||
| 19 | Ore seeker I | Ships with an ore seeker unit can mine for ores on uninhabitable planets or in asteroid belts. | ||
| 20 | Tools factory | The tools factory produces tools and increases productivity of a colony by 5%. | ||
| 21 | Machine factory | The machine factory produces electronics and machines and increases productivity of a colony by 10%. | ||
| Mathematics | ||||
| 22 | Bordcomputer I | The bordcomputer I enhances the aim for beam weapons. | ||
| 23 | Bordcomputer II | The bordcomputer II enhances the aim and the range for beam weapons. | ||
| Social | ||||
| 26 | University | The university improves the research output of a colony. | ||
| Mathematics | ||||
| 27 | Alien Language Centre | This study enables basic communication with alien beings. | ||
| Social | ||||
| 28 | Colonist Advisory Bureau | The colonist bureau reduces the impact of the feared 'colonist disease', which is an extreme kind of homesickness. | ||
| 29 | Cure for Colonist's disease | The treatment for colonists disease eliminates the feared 'colonist disease'. | ||
| 30 | Fighting stabilisator | The fighting stabilisator improves the reaction and endurance of a spaceship crew in fight | ||
| 31 | Psycho-Institute | The psycho-institute improves the function of the human brain and enhances research productivity. | ||
| Physics | ||||
| 32 | Sublight-Drive | The common sublight-drive is used for only interplanetary transports. | ||
| Economy | ||||
| 8 | Ore mine I | The 'Ore mine I' produces up to 20 tons of ore per turn. | ||
| 9 | Ore mine II | The 'Ore mine II' produces up to 40 tons of ore per turn. | ||
| 33 | Ore mine III | The 'Ore mine III' produces up to 100 tons of ore per turn. | ||
| 34 | Ore mine IV | The 'Ore mine IV' produces up to 200 tons of ore per turn. | ||
| 35 | Orbital shipyard | With the orbital shipyard, bigger ships can be built. | ||
| Military | ||||
| 36 | Barracks | The barrack is the basic military unit. | ||
| Physics | ||||
| 37 | Scout Ship | A small ship for exploration. | ||
| Social | ||||
| 38 | School | School provides basic education like reading, writing and mathematics. | ||
| 39 | Battle school | The battle school educates space pilots and space marines. | ||
| Economics | ||||
| 40 | Factory | The factory produces steel and tools and increases productivity of a colony. | ||
| Biology | ||||
| 43 | Genetical Analysis | Genetical analysis is the first step for advanced medicinal technologies. | ||
| Military | ||||
| 45 | Torpedo | A torpedo has a better range than laser, but is much slower. | ||
| Physics | ||||
| 46 | Colony Ship | A ship, big enough to contain a colony module, but small enought to land on a planet. | ||
| Economy | ||||
| 47 | Banking | Allows for banking, trade, money, exchange. | ||
| Social | ||||
| 48 | Library | A library is the foundation for a good education system. | ||
| 49 | Religion | Religion is an important part of every culture. | ||
| Mathematics | ||||
| 50 | Force fields | Force field technology is the base technology for shielding. | ||
| 51 | Shielding | Shielding for ships, stations and even for planets | ||
| Military | ||||
| 52 | Atomic bomb | With this technology bombs can be built that destroy up to 1% of a colony's population. | ||
| Economy | ||||
| 53 | Transporter | With this technology, medium sized transporters can be built. | ||
| 55 | Electronics factory | The electronics factory produces electronics and machines and increases productivity of a colony by 30%. | ||
| 56 | Robot factory | The robot factory produces electronics and machines and increases productivity of a colony by 50%. | ||
| Mathematics | ||||
| 24 | Scanner 1 | The scanner 1 has a range of about 1 LY in open space. | ||
| 25 | Scanner 2 | The scanner 2 has a range of about 2.5 LY in open space. | ||
| 41 | Scanner 3 | The scanner 3 has a range of about 5 LY in open space. | ||
| 42 | Scanner 4 | The scanner 4 has a range of about 10 LY in open space. | ||
| 57 | Scanner 5 | The scanner 5 has a range of about 20 LY in open space. | ||
| 58 | Scanner 6 | The scanner 6 has a range of about 50 LY in open space. | ||
| 59 | Ultra Scanner | The ultra scanner has an unlimited range in open space. | ||
| Military | ||||
| 7 | Defense satellite 1 | A defense satellite is a cheap way to protect colonies. The satellite is equipped with 4 lasers. | ||
| 54 | Defense satellite 2 | The defense satellite 2 is a more advanced satellite to defend a planet. It has a payload of 40 tons. | ||
| Physics | ||||
| 60 | Defense satellite 3 | The defense satellite 3 is a more advanced satellite to defend a planet. It has a payload of 100 tons. | ||
| Military | ||||
| 67 | Defense satellite 4 | The defense satellite 4 is a more advanced satellite to defend a planet. It has a payload of 200 tons | ||
| Economy | ||||
| 61 | Trade ship | The tradeship buys goods on one planet and sells them to another one according to supply and demand. | ||
| 62 | Trade union | The trade union allows for more efficient trading and increases tax income. | ||
| 63 | Traders Association | With the building of the traders association, trade profit reaches a new height and boosts your economy. | ||
| Mathematics | ||||
| 64 | Linguistics Study | With the building of the linguistics centre, communication with alien beings becomes feasible and boosts your economy. | ||
| Physics | ||||
| 66 | Fuel cell I | The simple fuel cell provides up to 100 Megazorks of energy. | ||
| 65 | Armour Class I | The simple armour enhances the protection from lasers and from smaller meteorites. | ||
| 68 | Armour Class II | The class II armour enhances the protection from lasers and from smaller meteorites. | ||
| 69 | Armour Class III | The class III armour enhances the protection from lasers and from smaller meteorites. | ||
| 70 | Armour Class IV | The class IV armour enhances the protection from lasers and from smaller meteorites. | ||
| Military | ||||
| 17 | Mine deployer | A mine deployer can be added to a space ship. This ship then deploys mines in a pattern around a colony or a station to protect them from attacking aliens. | ||
| 71 | Mine deployer II | A mine deployer II can be added to a space ship. This ship then deploys mines in a pattern around a colony or a station to protect them from attacking aliens. | ||
| Biology | ||||
| 44 | Colony Module | The Colony module allows for colonization of earth-like planets. | ||
| 72 | Colony Module II | The Colony module II allows colonization of earth-like planets without atmosphere. | ||
| 73 | Colony Module (Radiated) | The Colony module (Radiated) allows colonization of radiated earth-like planets that need some terraforming to be inhabitable. | ||
| 74 | Colony Module (Mars) | The Colony module (Mars) allows colonization of Mars-like planets. Those planets need terraforming to be inhabitable. | ||
| 75 | Colony Module (Venus) | The Colony module (Venus) allows colonization of Venus-like planets. Those planets need terraforming to be inhabitable. | ||
| 76 | Outpost | Outposts can be built in sunsystems with no planets. They are like colonies in many ways, except that they have no natural resources and a limited population capacity. | ||
| 15 | Cloning basics | Cloning basics allow the cloning factory, which adds up to 10'000 colonists per year to a colony. | ||
| 16 | Genetics clinic | A genetics clinic improves the life expectancy by a factor of 20%. | ||
| 14 | Biological Bomb | With this technology bombs can be built that destroy up to 2% of a colonies population. | ||
| 77 | Chemical plant | The chemical plant produces some chemical products. | ||
| Military | ||||
| 78 | Strategy school | The strategy school trains ship commanders and military leaders. | ||