#Id |
. |
Name |
Description |
Effect |
Drives |
1 |
|
Warp 1 drive |
Warp 1 drive moves a ship with warp 1 speed. |
1 |
2 |
|
Warp 2 drive |
Warp 2 drive moves a ship with warp 2 speed. |
1 |
3 |
|
Warp 3 drive |
Warp 3 drive moves a ship with warp 3 speed. |
1 |
4 |
|
Warp 4 drive |
Warp 4 drive moves a ship with warp 4 speed. |
1 |
Weapons |
6 |
|
Laser |
The laser is the simplest weapon. It has a force of 1 and a range of 1. |
3 |
7 |
|
Laser cannon |
The laser cannon is stronger than the basic laser. It has a force of 2 and a range of 2. |
3 |
8 |
|
Torpedo |
The torpedo has a range of about 4. One set contains 4 torpedoes. |
3 |
Drives |
11 |
|
Sublight drive |
The sublight drive is used for in-system ships only. No interspace-capability. Mostly used for intra-system transports, fighters and such. |
1 |
Special |
12 |
|
Ore seeker I |
Ships with an ore seeker unit can mine for ores on uninhabitable planets or in asteroid belts. |
5 |
13 |
|
Fighting stabilisator |
The fighting stabilisator makes a ship faster in battle. |
3 |
Electronics |
14 |
|
Target computer I |
The target computer I improves the targetting of a ship. |
6 |
15 |
|
Target computer II |
The target computer II improves the targetting of a ship. |
6 |
Weapons |
19 |
|
Biological bomb |
This bomb destroys up to 20% of the population of a colony. One set contains 4 bombs. |
3 |
20 |
|
Atomic bomb |
This bomb destroys up to 10% of the population of a colony. One set contains 2 bombs. |
3 |
Hull |
9 |
|
Scout Hull |
This small hull can land and start from every planet. It has a max. payload of 50 tons. |
4 |
10 |
|
Colony Hull |
This hull can land on planets. It has a max. payload of 150 tons. It is usually used for colonizing planets. |
4 |
21 |
|
Transporter Hull |
This hull cannot land on planets. Payload is 80 tons. |
4 |
22 |
|
Frigate Hull |
This hull cannot land on planets. Payload is 100 tons. |
4 |
Electronics |
17 |
|
Scanner I |
The scanner I has a range of 1 LJ. |
9 |
18 |
|
Scanner II |
The scanner II has a range of 2 LJ. |
9 |
24 |
|
Scanner III |
The scanner III has a range of 5 LJ. |
9 |
25 |
|
Scanner 4 |
The scanner IV has a range of 10 LJ. |
9 |
26 |
|
Scanner 5 |
The scanner V has a range of 25 LJ. |
9 |
27 |
|
Scanner 6 |
The scanner VI has a range of 50 LJ. |
9 |
28 |
|
Ultra Scanner |
The ultra scanner has an unlimited range. |
9 |
29 |
|
Battle Stabilisator |
The Battle Stabilisator improves ship reaction speed and stability in fights. |
3 |
Shielding |
16 |
|
Electronic Shield I |
The shield I protects ships from lasers up to class 5 and reduces the effects of stronger lasers. |
7 |
Electronics |
30 |
|
Electronic Shielding II |
The shielding type II protects from simple laser beams. It also has a slight chance to deflect meteorites or projectiles. |
7 |
Special |
32 |
|
Fuel Tank I |
The fuel tank stores up to 100 megazorks of energy. |
9 |
Satellite |
33 |
|
Defense satelite I |
The defense satelite I - hull with a payload of 20 tons can be armed with eg. two laser guns. |
6 |
34 |
|
Defense satelite II |
The defense satelite II - hull with a payload of 40 tons can be armed with eg. five laser guns. |
6 |
35 |
|
Defense satelite III |
The defense satelite III - hull with a payload of 100 tons can be armed with eg. ten laser guns. |
6 |
36 |
|
Defense satelite IV |
The defense satelite IV - hull with a payload of 200 tons can be armed with eg. 20 laser guns. |
6 |
Shielding |
31 |
|
Armour Class I |
The simple armour improves the protection from laser fire for ships and stations. |
8 |
37 |
|
Armour Class II |
The class II armour improves the protection from laser fire for ships and stations. |
8 |
38 |
|
Armour Class III |
The class III armour improves the protection from laser fire for ships and stations. |
8 |
39 |
|
Armour Class IV |
The class IV armour improves the protection from laser fire for ships and stations. |
8 |
Special |
23 |
|
Mine deployer |
Equipped with a mine deployer unit, a ship can deploy up to 50 mines around a planet in one turn. |
3 |
40 |
|
Mine deployer II |
Equipped with a mine deployer II unit, a ship can deploy up to 100 mines around a planet in one turn. |
3 |
5 |
|
Colony module |
With a colony module, earthlike planets can be colonized. |
2 |
41 |
|
Colony module II |
With a colony module II, earthlike planets without atmosphere can be colonized. |
2 |
42 |
|
Colony module (Radiated) |
With a colony module (Radiated), radiated earthlike planets that need some terraforming to be inhabitable can be colonized. |
2 |
43 |
|
Colony module (Mars) |
With a colony module (Mars), marslike planets can be colonized. Those planets need some terraforming to be inhabitable. |
2 |
44 |
|
Colony module (Venus) |
With a colony module (Venus), venuslike planets can be colonized. Those planets need some terraforming to be inhabitable. |
2 |
45 |
|
Outpost module |
With an outpost module, sunsystems without planet can be 'colonized'. |
2 |