Ship-Components


#Id . Name Description Effect
Drives
1 Warp 1 drive Warp 1 drive moves a ship with warp 1 speed. 1
2 Warp 2 drive Warp 2 drive moves a ship with warp 2 speed. 1
3 Warp 3 drive Warp 3 drive moves a ship with warp 3 speed. 1
4 Warp 4 drive Warp 4 drive moves a ship with warp 4 speed. 1
Weapons
6 Laser The laser is the simplest weapon. It has a force of 1 and a range of 1. 3
7 Laser cannon The laser cannon is stronger than the basic laser. It has a force of 2 and a range of 2. 3
8 Torpedo The torpedo has a range of about 4. One set contains 4 torpedoes. 3
Drives
11 Sublight drive The sublight drive is used for in-system ships only. No interspace-capability. Mostly used for intra-system transports, fighters and such. 1
Special
12 Ore seeker I Ships with an ore seeker unit can mine for ores on uninhabitable planets or in asteroid belts. 5
13 Fighting stabilisator The fighting stabilisator makes a ship faster in battle. 3
Electronics
14 Target computer I The target computer I improves the targetting of a ship. 6
15 Target computer II The target computer II improves the targetting of a ship. 6
Weapons
19 Biological bomb This bomb destroys up to 20% of the population of a colony. One set contains 4 bombs. 3
20 Atomic bomb This bomb destroys up to 10% of the population of a colony. One set contains 2 bombs. 3
Hull
9 Scout Hull This small hull can land and start from every planet. It has a max. payload of 50 tons. 4
10 Colony Hull This hull can land on planets. It has a max. payload of 150 tons. It is usually used for colonizing planets. 4
21 Transporter Hull This hull cannot land on planets. Payload is 80 tons. 4
22 Frigate Hull This hull cannot land on planets. Payload is 100 tons. 4
Electronics
17 Scanner I The scanner I has a range of 1 LJ. 9
18 Scanner II The scanner II has a range of 2 LJ. 9
24 Scanner III The scanner III has a range of 5 LJ. 9
25 Scanner 4 The scanner IV has a range of 10 LJ. 9
26 Scanner 5 The scanner V has a range of 25 LJ. 9
27 Scanner 6 The scanner VI has a range of 50 LJ. 9
28 Ultra Scanner The ultra scanner has an unlimited range. 9
29 Battle Stabilisator The Battle Stabilisator improves ship reaction speed and stability in fights. 3
Shielding
16 Electronic Shield I The shield I protects ships from lasers up to class 5 and reduces the effects of stronger lasers. 7
Electronics
30 Electronic Shielding II The shielding type II protects from simple laser beams. It also has a slight chance to deflect meteorites or projectiles. 7
Special
32 Fuel Tank I The fuel tank stores up to 100 megazorks of energy. 9
Satellite
33 Defense satelite I The defense satelite I - hull with a payload of 20 tons can be armed with eg. two laser guns. 6
34 Defense satelite II The defense satelite II - hull with a payload of 40 tons can be armed with eg. five laser guns. 6
35 Defense satelite III The defense satelite III - hull with a payload of 100 tons can be armed with eg. ten laser guns. 6
36 Defense satelite IV The defense satelite IV - hull with a payload of 200 tons can be armed with eg. 20 laser guns. 6
Shielding
31 Armour Class I The simple armour improves the protection from laser fire for ships and stations. 8
37 Armour Class II The class II armour improves the protection from laser fire for ships and stations. 8
38 Armour Class III The class III armour improves the protection from laser fire for ships and stations. 8
39 Armour Class IV The class IV armour improves the protection from laser fire for ships and stations. 8
Special
23 Mine deployer Equipped with a mine deployer unit, a ship can deploy up to 50 mines around a planet in one turn. 3
40 Mine deployer II Equipped with a mine deployer II unit, a ship can deploy up to 100 mines around a planet in one turn. 3
5 Colony module With a colony module, earthlike planets can be colonized. 2
41 Colony module II With a colony module II, earthlike planets without atmosphere can be colonized. 2
42 Colony module (Radiated) With a colony module (Radiated), radiated earthlike planets that need some terraforming to be inhabitable can be colonized. 2
43 Colony module (Mars) With a colony module (Mars), marslike planets can be colonized. Those planets need some terraforming to be inhabitable. 2
44 Colony module (Venus) With a colony module (Venus), venuslike planets can be colonized. Those planets need some terraforming to be inhabitable. 2
45 Outpost module With an outpost module, sunsystems without planet can be 'colonized'. 2