Technology


#Id Name Description
Physics
1 Warp 1 drive The warp 1 drive allows ships to drive with a speed of 1 lightyear per turn.
2 Warp 2 drive The warp 2 drive allows ships to drive with a speed of 2 lightyear per turn.
3 Warp 3 drive The warp 3 drive allows ships to drive with a speed of 3 lightyear per turn.
4 Warp 4 drive The warp 4 drive allows ships to drive with a speed of 4 lightyear per turn.
Military
5 Laser A laser is a highly focussed lightbeam that can be used as a weapon.
6 Laser cannon The laser cannon is an improved laser with higher energy and range.
Biology
10 Terraform I Terraform I improves the fertility and the possible population density by a factor of 10%.
11 Terraform II Terraform II improves the fertility and the possible population density by a factor of 20%.
12 Terraform III Terraform III improves the fertility and the possible population density by a factor of 25%.
13 Terraform IV Terraform IV improves the fertility and the possible population density by a factor of 30%.
Physics
18 Frigate The frigate can be used as transporter, as colonyship or as warship.
Economy
19 Ore seeker I Ships with an ore seeker unit can mine for ores on uninhabitable planets or in asteroid belts.
20 Tools factory The tools factory produces tools and increases productivity of a colony by 5%.
21 Machine factory The machine factory produces electronics and machines and increases productivity of a colony by 10%.
Mathematics
22 Bordcomputer I The bordcomputer I enhances the aim for beam weapons.
23 Bordcomputer II The bordcomputer II enhances the aim and the range for beam weapons.
Social
26 University The university improves the research output of a colony.
Mathematics
27 Alien Language Centre This study enables basic communication with alien beings.
Social
28 Colonist Advisory Bureau The colonist bureau reduces the impact of the feared 'colonist disease', which is an extreme kind of homesickness.
29 Cure for Colonist's disease The treatment for colonists disease eliminates the feared 'colonist disease'.
30 Fighting stabilisator The fighting stabilisator improves the reaction and endurance of a spaceship crew in fight
31 Psycho-Institute The psycho-institute improves the function of the human brain and enhances research productivity.
Physics
32 Sublight-Drive The common sublight-drive is used for only interplanetary transports.
Economy
8 Ore mine I The 'Ore mine I' produces up to 20 tons of ore per turn.
9 Ore mine II The 'Ore mine II' produces up to 40 tons of ore per turn.
33 Ore mine III The 'Ore mine III' produces up to 100 tons of ore per turn.
34 Ore mine IV The 'Ore mine IV' produces up to 200 tons of ore per turn.
35 Orbital shipyard With the orbital shipyard, bigger ships can be built.
Military
36 Barracks The barrack is the basic military unit.
Physics
37 Scout Ship A small ship for exploration.
Social
38 School School provides basic education like reading, writing and mathematics.
39 Battle school The battle school educates space pilots and space marines.
Economics
40 Factory The factory produces steel and tools and increases productivity of a colony.
Biology
43 Genetical Analysis Genetical analysis is the first step for advanced medicinal technologies.
Military
45 Torpedo A torpedo has a better range than laser, but is much slower.
Physics
46 Colony Ship A ship, big enough to contain a colony module, but small enought to land on a planet.
Economy
47 Banking Allows for banking, trade, money, exchange.
Social
48 Library A library is the foundation for a good education system.
49 Religion Religion is an important part of every culture.
Mathematics
50 Force fields Force field technology is the base technology for shielding.
51 Shielding Shielding for ships, stations and even for planets
Military
52 Atomic bomb With this technology bombs can be built that destroy up to 1% of a colony's population.
Economy
53 Transporter With this technology, medium sized transporters can be built.
55 Electronics factory The electronics factory produces electronics and machines and increases productivity of a colony by 30%.
56 Robot factory The robot factory produces electronics and machines and increases productivity of a colony by 50%.
Mathematics
24 Scanner 1 The scanner 1 has a range of about 1 LY in open space.
25 Scanner 2 The scanner 2 has a range of about 2.5 LY in open space.
41 Scanner 3 The scanner 3 has a range of about 5 LY in open space.
42 Scanner 4 The scanner 4 has a range of about 10 LY in open space.
57 Scanner 5 The scanner 5 has a range of about 20 LY in open space.
58 Scanner 6 The scanner 6 has a range of about 50 LY in open space.
59 Ultra Scanner The ultra scanner has an unlimited range in open space.
Military
7 Defense satellite 1 A defense satellite is a cheap way to protect colonies. The satellite is equipped with 4 lasers.
54 Defense satellite 2 The defense satellite 2 is a more advanced satellite to defend a planet. It has a payload of 40 tons.
Physics
60 Defense satellite 3 The defense satellite 3 is a more advanced satellite to defend a planet. It has a payload of 100 tons.
Military
67 Defense satellite 4 The defense satellite 4 is a more advanced satellite to defend a planet. It has a payload of 200 tons
Economy
61 Trade ship The tradeship buys goods on one planet and sells them to another one according to supply and demand.
62 Trade union The trade union allows for more efficient trading and increases tax income.
63 Traders Association With the building of the traders association, trade profit reaches a new height and boosts your economy.
Mathematics
64 Linguistics Study With the building of the linguistics centre, communication with alien beings becomes feasible and boosts your economy.
Physics
66 Fuel cell I The simple fuel cell provides up to 100 Megazorks of energy.
65 Armour Class I The simple armour enhances the protection from lasers and from smaller meteorites.
68 Armour Class II The class II armour enhances the protection from lasers and from smaller meteorites.
69 Armour Class III The class III armour enhances the protection from lasers and from smaller meteorites.
70 Armour Class IV The class IV armour enhances the protection from lasers and from smaller meteorites.
Military
17 Mine deployer A mine deployer can be added to a space ship. This ship then deploys mines in a pattern around a colony or a station to protect them from attacking aliens.
71 Mine deployer II A mine deployer II can be added to a space ship. This ship then deploys mines in a pattern around a colony or a station to protect them from attacking aliens.
Biology
44 Colony Module The Colony module allows for colonization of earth-like planets.
72 Colony Module II The Colony module II allows colonization of earth-like planets without atmosphere.
73 Colony Module (Radiated) The Colony module (Radiated) allows colonization of radiated earth-like planets that need some terraforming to be inhabitable.
74 Colony Module (Mars) The Colony module (Mars) allows colonization of Mars-like planets. Those planets need terraforming to be inhabitable.
75 Colony Module (Venus) The Colony module (Venus) allows colonization of Venus-like planets. Those planets need terraforming to be inhabitable.
76 Outpost Outposts can be built in sunsystems with no planets. They are like colonies in many ways, except that they have no natural resources and a limited population capacity.
15 Cloning basics Cloning basics allow the cloning factory, which adds up to 10'000 colonists per year to a colony.
16 Genetics clinic A genetics clinic improves the life expectancy by a factor of 20%.
14 Biological Bomb With this technology bombs can be built that destroy up to 2% of a colonies population.
77 Chemical plant The chemical plant produces some chemical products.
Military
78 Strategy school The strategy school trains ship commanders and military leaders.